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Huddle is a material research in which 2D patterns are used to create 3D shaped fabrics. The patterns are inspired by the brims of 3D prints, which are generated by 3D printing software in order to print a model sufficiently. By importing 2D vector drawings into the software, 2D shapes are generated. These shapes are cut in a thin plastic sheet and then transferred onto textiles using heat. Afterwards, the textile is threaded with elastic rope, which pulls the fabric into a set 3D pattern. The smocked material is slightly elastic and bounces back into shape easily.

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