Huddle is a material research in which 2D patterns are used to create 3D shaped fabrics. The patterns are generated by importing 2D vector drawings into 3D printing software. By tweaking the printing settings, only the brim of the model will be printed. This brim is then transferred onto textile using heat. Afterwards, the textile is threaded with elastic rope, which pulls the fabric into a set 3D pattern. The smocked material is slightly elastic and bounces back into shape easily.